Thursday, 3 December 2009

The Future of Color

I saw on the Apple Color forums the question what hardware was required for RT playback.

I don't think it is a question of hardware as most people can easily afford a suitable disk array that supports RT HD or 2k etc and the top end graphics cards are powerful enough for RT grading in other competing software like Scratch.

With the release of Snow Leopard and the Nehelem based Mac Pros our expectations have risen and we expect our software to make use of all that new shiny expensive hardware. one only has to look at the Intel processor roadmap and the ATI and nVidia ones to get an idea of the configuration of the next Mac Pro. A 12 core/24 thread monster with hugely powerful GPGPUs should be ideal for Color in fact the whole of the Final Cut Studio suite of applications. It's a shame that Apple's Pro-Apps software development is lagging so far behind the availability of the hardware, even my 1st gen 8 core Mac Pro has barely been given a workout by FCS. Even if Color 1.5 can muster RT playback on the latest Mac Pro but it could certainly do more if the code was brought up to date to support OpenCL.

The main limitation to RT grading and playback is Color's current ability to utilise only one GPU so wouldn't it be great if all CPU cores and multiple GPGPUs in a system were available for rendering? This is what OpenCL will bring to Color and FCS.

Get on the Apple Color feedback form and request OpenCL support.....please.

Monday, 30 November 2009

Thoughts on Smoke for Mac

Well, well, who'd guessed Autodesk would've gone so far as to announce that they intend to release a non-crippled version of Smoke for the OS X platform? It comes as a follow up to their releasing of Flare a crippled "junior artist" seat of Flame but what makes this release interesting is that there is no owning a system product preconditions this time, anyone with the right amount of money and has a Mac Pro with Quadro GPU and Kona 3 + fast storage can own Smoke. This is not a crippled version either this is the bottom end version which does not feature Batch and for the time being it lacks Sparks support although that will arrive in a later version according to Autodesk. Apparently they simply could not get Sparks support built in time for this release which was the case when they moved from SGI to Linux.

This is big news for many especially all those production companies built on Final Cut Studio. FCS is an excellent studio package but the disparate nature of the individual applications can make an efficient finishing workflow quite challenging. I like to think of Smoke as the entire FCS package plus Shake rolled into one in with an extremely efficient GUI. It really is a joy to watch an experience Smoke artist rip around the interface and galling at the same time for those of us working with FCS and having to "Send To" all the time.

So why now are Autodesk joining the "race to the bottom" with a software only product? The world has obviously changed a lot in a short space of time and there continue to be extremely challenging market conditions in many areas of media production. Smoke on OS X obviously addresses some of those concerns with a really quite affordable price of $15,000 + yearly maintenance. To have such an integrated toolset for finishing has never been so affordable.

It should be interesting to see how (or if?) Avid respond with their DS offering. Reading a thread on the Avid community forums found its member in typical cynical mood as to the wisdom of Autodesk's move. I don't share their outlook I think this is a watershed moment in the pricing of mission critical software. It also makes one wonder if other system products will find their way to OS X as a software only version? What of Lustre? It is obviously a non-trivial task writing for another platform but neither is it knowing what to give and what not to give as Autodesk could easily cannibalise its system products market quite easily. I get a bit of de ja vous from the 3D application pricing of old to where it is now. Apps like Maya and Softimage were at one time so incredibly expensive I never thought I'd be able to afford them when I was experimenting with Imagine 3d and Lightwave all those years ago, now look at the pricing. I expect Autodesk's system products to follow a similar path never to compete on pricing with the likes of Apple and Adobe but to be that, er, reassuringly expensive level but not totally out of the question. The UK price of Smoke is estimated to be about £9000 while that is beyond my budget it aint all that far away! Maybe in a couple more years, eh?

John Montgomery from fxphd.com has hinted quite strongly that they will be running Smoke courses beginning in January. I highly recommend fxphd.com to anyone interested in Smoke training and for that matter any courses they offer tend to be of the highest order.

Wednesday, 8 April 2009

Images in FCP are Darker than in Color

The definitive answer comes via HP who have been writing several white-papers on using the DreamColor monitor in Video post productions scenarios.

The very simple answer is that Color uses OS X's colour management system to display its image on the grading monitor while FCP does not. FCP assume the Cinema Desktop monitor has a gamma of 1.8 regardless of what it actually is and makes the adjustment resulting in darker images if you've graded in Color on a monitor with a gamma of 2.2 or thereabouts.

It is widely acknowledged that Snow Leopard OS X 10.6 will do away with the references to 1.8 gamma and so will later versions of Final Cut Studio. GREAT!!!

In the meantime the best workaround is to have two monitor profiles for your preview monitor one for FCP that has a 1.8 gamma and one set at 2.2 for Color. Oh, and remember to switch off the FCP compatibility switch in QT Pro if using the 2.2 gamma profile.

While OS X has some of the best colour management features in any operating system it is left to the programmer to decide whether the application uses it or not. Apple are not exactly the best advocates of consistent colour management in their application with Quick View, Safari and Preview having wildly different implementations.

I sincerely hope that all applications under Snow Leopard will adhere to colour management best practice.

HP DreamColor Monitor

I've just returned my monitor because of screen consistency issues albeit very slight but still noticeable and on a monitor designed for critical colour work not as easy to accept as on my cheap and cheerful Dell.

The hue shift was very slight but noticeable in the grey interface elements of OS X although not when a moving image or photo was displayed full screen. My view was that if I can see it my clients will probably see it so the monitor had to be exchanged. After all the DreamColor is a £2100 monitor and not a cheap and cheerful Dell.

I'll write my thoughts on the monitor when I get the replacement.


Tuesday, 3 March 2009

New Mac Pros

Apple has updated their desktop processor line. Of particular note to the Color colourist are the Mac Pro which feature the blindingly fast Core i7 processors and updated graphics cards such as the nVidia 120 GT and the top of the line Radeon HD 4870.

The Radeon HD 4870 will be available separately from Apple as an upgrade in 5-7 weeks for those with older Mac Pros.

Happy days if you can afford it!

Thursday, 1 January 2009

New Courses at FXPHD

FXPHD have colour grading courses for the Jan 09 term.

Introduction to Da Vinci Resolve
Apple Color 201
Scratch and Grading RED.


I shall be signing up this term without hesitation.

See you in the classes...

OpenCL

Good article from Anandtech on OpenCL.


Since Apple was instrumental in pushing OpenCL I would expect drivers and a fully working implementation in Snow Leopard.

We can only hope the left-hand and the right-hand inside Apple have been talking and FCS3 will support OpenCL.

BTW, Happy New Year.